public class Point2D
- Object
- Point2D
Utility class that holds x,y
Constructors
public Point2D(double x, double y) | Constructor with x and y |
Methods
public double getX() | Gets the x value of this Point |
public void setX(double x) | Sets the x value of this Point |
public double getY() | Gets the y value of this Point |
public void setY(double y) | Sets the y value of this Point |
public String toString() | Returns a string representation of the object. |
Inherited methods
Constructor details
Point2D
public Point2D(double x, double y)Constructor with x and y
Method details
getX
public double getX()Gets the x value of this Point
setX
public void setX(double x)Sets the x value of this Point
getY
public double getY()Gets the y value of this Point
setY
public void setY(double y)Sets the y value of this Point
toString
public String toString()Returns a string representation of the object. In general, the toString method returns a string that “textually represents” this object. The result should be a concise but informative representation that is easy for a person to read. It is recommended that all subclasses override this method.
The toString method for class Object returns a string consisting of the name of the class of which the object is an instance, the at-sign character `@’, and the unsigned hexadecimal representation of the hash code of the object. In other words, this method returns a string equal to the value of:
getClass().getName() + ‘@’ + Integer.toHexString(hashCode())