public class Point2D

  1. Object
  2. Point2D
Utility class that holds x,y

Constructors

public Point2D(double x, double y)Constructor with x and y

Methods

public double getX()Gets the x value of this Point
public void setX(double x)Sets the x value of this Point
public double getY()Gets the y value of this Point
public void setY(double y)Sets the y value of this Point
public String toString()Returns a string representation of the object.

Inherited methods

Constructor details

Point2D

public Point2D(double x, double y)
Constructor with x and y

Method details

getX

public double getX()
Gets the x value of this Point

setX

public void setX(double x)
Sets the x value of this Point

getY

public double getY()
Gets the y value of this Point

setY

public void setY(double y)
Sets the y value of this Point

toString

public String toString()
Returns a string representation of the object. In general, the toString method returns a string that “textually represents” this object. The result should be a concise but informative representation that is easy for a person to read. It is recommended that all subclasses override this method. The toString method for class Object returns a string consisting of the name of the class of which the object is an instance, the at-sign character `@’, and the unsigned hexadecimal representation of the hash code of the object. In other words, this method returns a string equal to the value of: getClass().getName() + ‘@’ + Integer.toHexString(hashCode())