public final class VertexFormat
- Object
- VertexFormat
An ordered, interleaved layout of
VertexAttributes describing how the
floats of a VertexBuffer are grouped into vertices. All attributes are
tightly packed in declaration order; the stride is the sum of the component
counts. A handful of common formats are provided as constants.Fields
public static final VertexFormat POSITION | Position only (3 floats). |
public static final VertexFormat POSITION_TEXCOORD | Position and texture coordinate (3 + 2 floats). |
public static final VertexFormat POSITION_NORMAL | Position and normal (3 + 3 floats). |
public static final VertexFormat POSITION_NORMAL_TEXCOORD | Position, normal and texture coordinate (3 + 3 + 2 floats). |
Constructors
public VertexFormat(VertexAttribute[] attributes) | Creates a vertex format from the supplied attributes in interleaved order. |
Methods
public int getAttributeCount() | Returns the number of attributes in this format. |
public VertexAttribute getAttribute(int index) | Returns the attribute at the supplied index in declaration order. |
public int getAttributeOffset(int index) | Returns the float offset of the attribute at the supplied index within a vertex. |
public VertexAttribute findByUsage(VertexAttribute.Usage usage) | Returns the first attribute matching the supplied usage, or null when the format does not contain it. |
public int getFloatsPerVertex() | Returns the number of floats that make up a single vertex (the stride measured in floats). |
public int getStrideBytes() | Returns the stride of a vertex in bytes. |
Inherited methods
Field details
POSITION
public static final VertexFormat POSITIONPosition only (3 floats).
POSITION_TEXCOORD
public static final VertexFormat POSITION_TEXCOORDPosition and texture coordinate (3 + 2 floats).
POSITION_NORMAL
public static final VertexFormat POSITION_NORMALPosition and normal (3 + 3 floats).
POSITION_NORMAL_TEXCOORD
public static final VertexFormat POSITION_NORMAL_TEXCOORDPosition, normal and texture coordinate (3 + 3 + 2 floats). The common
format for lit, textured meshes.
Constructor details
VertexFormat
public VertexFormat(VertexAttribute[] attributes)Creates a vertex format from the supplied attributes in interleaved order.
Parameters
attributesVertexAttribute[]- the attributes that make up a single vertex
Method details
getAttributeCount
public int getAttributeCount()Returns the number of attributes in this format.
getAttribute
public VertexAttribute getAttribute(int index)Returns the attribute at the supplied index in declaration order.
getAttributeOffset
public int getAttributeOffset(int index)Returns the float offset of the attribute at the supplied index within a
vertex.
findByUsage
public VertexAttribute findByUsage(VertexAttribute.Usage usage)Returns the first attribute matching the supplied usage, or null when the
format does not contain it.
getFloatsPerVertex
public int getFloatsPerVertex()Returns the number of floats that make up a single vertex (the stride
measured in floats).
getStrideBytes
public int getStrideBytes()Returns the stride of a vertex in bytes.