package com.codename1.gaming.physics.box2d.pooling
Object pooling abstractions used to avoid allocations in the box2d physics engine.
Part of the box2d simulation engine, a derived work of JBox2D used under the
BSD 2-Clause license; see com.codename1.gaming.physics for attribution.
Types
interface IDynamicStack | Same functionality of a regular java.util stack. |
interface IOrderedStack | This stack assumes that when you push ’n’ items back, you’re pushing back the last ’n’ items popped. |
interface IWorldPool | World pool interface |