package com.codename1.gaming.physics.box2d.dynamics
Rigid body dynamics core (world, bodies, fixtures and the constraint solver) for the box2d physics engine.
Part of the box2d simulation engine, a derived work of JBox2D used under the
BSD 2-Clause license; see com.codename1.gaming.physics for attribution.
Types
class Body | A rigid body. |
class BodyDef | A body definition holds all the data needed to construct a rigid body. |
enum BodyType | The body type. |
class ContactManager | Delegate of World. |
class Filter | This holds contact filtering data. |
class Fixture | A fixture is used to attach a shape to a body for collision detection. |
class FixtureDef | A fixture definition is used to create a fixture. |
class FixtureProxy | This proxy is used internally to connect fixtures to the broad-phase. |
class Island | This is an internal class. |
class Profile | |
class SolverData | |
class TimeStep | This is an internal structure. |
class World | The world class manages all physics entities, dynamic simulation, and asynchronous queries. |