public class RopeJointDef

  1. Object
  2. JointDef
  3. RopeJointDef
Rope joint definition. This requires two body anchor points and a maximum lengths. Note: by default the connected objects will not collide. see collideConnected in b2JointDef.

Fields

public final Vec2 localAnchorAThe local anchor point relative to bodyA’s origin.
public final Vec2 localAnchorBThe local anchor point relative to bodyB’s origin.
public float maxLengthThe maximum length of the rope.

Constructors

public RopeJointDef()

Inherited fields

Inherited methods

Field details

localAnchorA

public final Vec2 localAnchorA
The local anchor point relative to bodyA’s origin.

localAnchorB

public final Vec2 localAnchorB
The local anchor point relative to bodyB’s origin.

maxLength

public float maxLength
The maximum length of the rope. Warning: this must be larger than b2_linearSlop or the joint will have no effect.

Constructor details

RopeJointDef

public RopeJointDef()