public class Vec2

  1. Object
  2. Vec2
A 2D column vector

Fields

public float x
public float y

Constructors

public Vec2()
public Vec2(float x, float y)
public Vec2(Vec2 toCopy)

Methods

public final void setZero()Zero out this vector.
public final Vec2 set(float x, float y)Set the vector component-wise.
public final Vec2 set(Vec2 v)Set this vector to another vector.
public final Vec2 add(Vec2 v)Return the sum of this vector and another; does not alter either one.
public final Vec2 sub(Vec2 v)Return the difference of this vector and another; does not alter either one.
public final Vec2 mul(float a)Return this vector multiplied by a scalar; does not alter this vector.
public final Vec2 negate()Return the negation of this vector; does not alter this vector.
public final Vec2 negateLocal()Flip the vector and return it - alters this vector.
public final Vec2 addLocal(Vec2 v)Add another vector to this one and returns result - alters this vector.
public final Vec2 addLocal(float x, float y)Adds values to this vector and returns result - alters this vector.
public final Vec2 subLocal(Vec2 v)Subtract another vector from this one and return result - alters this vector.
public final Vec2 mulLocal(float a)Multiply this vector by a number and return result - alters this vector.
public final Vec2 skew()Get the skew vector such that dot(skew_vec, other) == cross(vec, other)
public final void skew(Vec2 out)Get the skew vector such that dot(skew_vec, other) == cross(vec, other)
public final float length()Return the length of this vector.
public final float lengthSquared()Return the squared length of this vector.
public final float normalize()Normalize this vector and return the length before normalization.
public final boolean isValid()True if the vector represents a pair of valid, non-infinite floating point numbers.
public final Vec2 abs()Return a new vector that has positive components.
public final void absLocal()
public final Vec2 clone()Return a copy of this vector.
public final String toString()Returns a string representation of the object.
public static final Vec2 abs(Vec2 a)
public static final void absToOut(Vec2 a, Vec2 out)
public static final float dot(Vec2 a, Vec2 b)
public static final float cross(Vec2 a, Vec2 b)
public static final Vec2 cross(Vec2 a, float s)
public static final void crossToOut(Vec2 a, float s, Vec2 out)
public static final void crossToOutUnsafe(Vec2 a, float s, Vec2 out)
public static final Vec2 cross(float s, Vec2 a)
public static final void crossToOut(float s, Vec2 a, Vec2 out)
public static final void crossToOutUnsafe(float s, Vec2 a, Vec2 out)
public static final void negateToOut(Vec2 a, Vec2 out)
public static final Vec2 min(Vec2 a, Vec2 b)
public static final Vec2 max(Vec2 a, Vec2 b)
public static final void minToOut(Vec2 a, Vec2 b, Vec2 out)
public static final void maxToOut(Vec2 a, Vec2 b, Vec2 out)
public int hashCode()Returns a hash code value for the object.
public boolean equals(Object obj)Indicates whether some other object is “equal to” this one.

Inherited methods

Field details

x

public float x

y

public float y

Constructor details

Vec2

public Vec2()

Vec2

public Vec2(float x, float y)

Vec2

public Vec2(Vec2 toCopy)

Method details

setZero

public final void setZero()
Zero out this vector.

set

public final Vec2 set(float x, float y)
Set the vector component-wise.

set

public final Vec2 set(Vec2 v)
Set this vector to another vector.

add

public final Vec2 add(Vec2 v)
Return the sum of this vector and another; does not alter either one.

sub

public final Vec2 sub(Vec2 v)
Return the difference of this vector and another; does not alter either one.

mul

public final Vec2 mul(float a)
Return this vector multiplied by a scalar; does not alter this vector.

negate

public final Vec2 negate()
Return the negation of this vector; does not alter this vector.

negateLocal

public final Vec2 negateLocal()
Flip the vector and return it - alters this vector.

addLocal

public final Vec2 addLocal(Vec2 v)
Add another vector to this one and returns result - alters this vector.

addLocal

public final Vec2 addLocal(float x, float y)
Adds values to this vector and returns result - alters this vector.

subLocal

public final Vec2 subLocal(Vec2 v)
Subtract another vector from this one and return result - alters this vector.

mulLocal

public final Vec2 mulLocal(float a)
Multiply this vector by a number and return result - alters this vector.

skew

public final Vec2 skew()
Get the skew vector such that dot(skew_vec, other) == cross(vec, other)

skew

public final void skew(Vec2 out)
Get the skew vector such that dot(skew_vec, other) == cross(vec, other)

length

public final float length()
Return the length of this vector.

lengthSquared

public final float lengthSquared()
Return the squared length of this vector.

normalize

public final float normalize()
Normalize this vector and return the length before normalization. Alters this vector.

isValid

public final boolean isValid()
True if the vector represents a pair of valid, non-infinite floating point numbers.

abs

public final Vec2 abs()
Return a new vector that has positive components.

absLocal

public final void absLocal()

clone

public final Vec2 clone()
Return a copy of this vector.

toString

public final String toString()
Returns a string representation of the object. In general, the toString method returns a string that “textually represents” this object. The result should be a concise but informative representation that is easy for a person to read. It is recommended that all subclasses override this method. The toString method for class Object returns a string consisting of the name of the class of which the object is an instance, the at-sign character `@’, and the unsigned hexadecimal representation of the hash code of the object. In other words, this method returns a string equal to the value of: getClass().getName() + ‘@’ + Integer.toHexString(hashCode())

abs

public static final Vec2 abs(Vec2 a)

absToOut

public static final void absToOut(Vec2 a, Vec2 out)

dot

public static final float dot(Vec2 a, Vec2 b)

cross

public static final float cross(Vec2 a, Vec2 b)

cross

public static final Vec2 cross(Vec2 a, float s)

crossToOut

public static final void crossToOut(Vec2 a, float s, Vec2 out)

crossToOutUnsafe

public static final void crossToOutUnsafe(Vec2 a, float s, Vec2 out)

cross

public static final Vec2 cross(float s, Vec2 a)

crossToOut

public static final void crossToOut(float s, Vec2 a, Vec2 out)

crossToOutUnsafe

public static final void crossToOutUnsafe(float s, Vec2 a, Vec2 out)

negateToOut

public static final void negateToOut(Vec2 a, Vec2 out)

min

public static final Vec2 min(Vec2 a, Vec2 b)

max

public static final Vec2 max(Vec2 a, Vec2 b)

minToOut

public static final void minToOut(Vec2 a, Vec2 b, Vec2 out)

maxToOut

public static final void maxToOut(Vec2 a, Vec2 b, Vec2 out)

hashCode

public int hashCode()
Returns a hash code value for the object. This method is supported for the benefit of hashtables such as those provided by java.util.Hashtable. The general contract of hashCode is: Whenever it is invoked on the same object more than once during an execution of a Java application, the hashCode method must consistently return the same integer, provided no information used in equals comparisons on the object is modified. This integer need not remain consistent from one execution of an application to another execution of the same application. If two objects are equal according to the equals(Object) method, then calling the hashCode method on each of the two objects must produce the same integer result. It is not required that if two objects are unequal according to the equals(java.lang.Object) method, then calling the hashCode method on each of the two objects must produce distinct integer results. However, the programmer should be aware that producing distinct integer results for unequal objects may improve the performance of hashtables. As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)

equals

public boolean equals(Object obj)
Indicates whether some other object is “equal to” this one. The equals method implements an equivalence relation: It is reflexive: for any reference value x, x.equals(x) should return true. It is symmetric: for any reference values x and y, x.equals(y) should return true if and only if y.equals(x) returns true. It is transitive: for any reference values x, y, and z, if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) should return true. It is consistent: for any reference values x and y, multiple invocations of x.equals(y) consistently return true or consistently return false, provided no information used in equals comparisons on the object is modified. For any non-null reference value x, x.equals(null) should return false. The equals method for class Object implements the most discriminating possible equivalence relation on objects; that is, for any reference values x and y, this method returns true if and only if x and y refer to the same object (x==y has the value true).