public interface IViewportTransform
Known subtypesOBBViewportTransform
This is the viewport transform used from drawing.
Use yFlip if you are drawing from the top-left corner.
Methods
Method details
isYFlip
public abstract boolean isYFlip()Returns
if the transform flips the y axis
setYFlip
public abstract void setYFlip(boolean yFlip)Parameters
yFlipboolean- if we flip the y axis when transforming
getExtents
public abstract Vec2 getExtents()This is the half-width and half-height.
This should be the actual half-width and
half-height, not anything transformed or scaled.
Not a copy.
setExtents
public abstract void setExtents(Vec2 argExtents)This sets the half-width and half-height.
This should be the actual half-width and
half-height, not anything transformed or scaled.
setExtents
public abstract void setExtents(float argHalfWidth, float argHalfHeight)This sets the half-width and half-height of the
viewport. This should be the actual half-width and
half-height, not anything transformed or scaled.
getCenter
public abstract Vec2 getCenter()center of the viewport. Not a copy.
setCenter
public abstract void setCenter(Vec2 argPos)sets the center of the viewport.
setCenter
public abstract void setCenter(float x, float y)sets the center of the viewport.
setCamera
public abstract void setCamera(float x, float y, float scale)Sets the transform’s center to the given x and y coordinates,
and using the given scale.
getWorldVectorToScreen
public abstract void getWorldVectorToScreen(Vec2 argWorld, Vec2 argScreen)Transforms the given directional vector by the
viewport transform (not positional)
getScreenVectorToWorld
public abstract void getScreenVectorToWorld(Vec2 argScreen, Vec2 argWorld)Transforms the given directional screen vector back to
the world direction.
getWorldToScreen
public abstract void getWorldToScreen(Vec2 argWorld, Vec2 argScreen)takes the world coordinate (argWorld) puts the corresponding
screen coordinate in argScreen. It should be safe to give the
same object as both parameters.
getScreenToWorld
public abstract void getScreenToWorld(Vec2 argScreen, Vec2 argWorld)takes the screen coordinates (argScreen) and puts the
corresponding world coordinates in argWorld. It should be safe
to give the same object as both parameters.