package com.codename1.gaming.physics.box2d.collision.shapes

Collision shape definitions (circle, polygon, edge and chain) for the box2d physics engine.

Part of the box2d simulation engine, a derived work of JBox2D used under the BSD 2-Clause license; see com.codename1.gaming.physics for attribution.

Types

class ChainShapeA chain shape is a free form sequence of line segments.
class CircleShapeA circle shape.
class EdgeShapeA line segment (edge) shape.
class MassDataThis holds the mass data computed for a shape.
class PolygonShapeA convex polygon shape.
class ShapeA shape is used for collision detection.
enum ShapeTypeTypes of shapes