package com.codename1.gaming.physics.box2d.collision
Collision detection primitives (AABBs, manifolds, distance and time of impact queries) for the box2d physics engine.
Part of the box2d simulation engine, a derived work of JBox2D used under the
BSD 2-Clause license; see com.codename1.gaming.physics for attribution.
Types
class AABB | An axis-aligned bounding box. |
class Collision | Functions used for computing contact points, distance queries, and TOI queries. |
class ContactID | Contact ids to facilitate warm starting. |
class Distance | This is non-static for faster pooling. |
class DistanceInput | Input for Distance. |
class DistanceOutput | Output for Distance. |
class Manifold | A manifold for two touching convex shapes. |
class ManifoldPoint | A manifold point is a contact point belonging to a contact manifold. |
class RayCastInput | Ray-cast input data. |
class RayCastOutput | Ray-cast output data. |
class TimeOfImpact | Class used for computing the time of impact. |
class WorldManifold | This is used to compute the current state of a contact manifold. |