public class BroadPhase
- Object
- BroadPhase
ImplementsTreeCallback
The broad-phase is used for computing pairs and performing volume queries and ray casts. This
broad-phase does not persist pairs. Instead, this reports potentially new pairs. It is up to the
client to consume the new pairs and to track subsequent overlap.
Fields
public static final int NULL_PROXY = -1 |
Constructors
public BroadPhase(BroadPhaseStrategy strategy) |
Methods
Inherited methods
Field details
NULL_PROXY
public static final int NULL_PROXY = -1Constructor details
BroadPhase
public BroadPhase(BroadPhaseStrategy strategy)Method details
createProxy
public final int createProxy(AABB aabb, Object userData)Create a proxy with an initial AABB. Pairs are not reported until updatePairs is called.
destroyProxy
public final void destroyProxy(int proxyId)Destroy a proxy. It is up to the client to remove any pairs.
moveProxy
public final void moveProxy(int proxyId, AABB aabb, Vec2 displacement)Call MoveProxy as many times as you like, then when you are done call UpdatePairs to finalized
the proxy pairs (for your time step).
touchProxy
public void touchProxy(int proxyId)getUserData
public Object getUserData(int proxyId)getFatAABB
public AABB getFatAABB(int proxyId)testOverlap
public boolean testOverlap(int proxyIdA, int proxyIdB)getProxyCount
public final int getProxyCount()Get the number of proxies.
drawTree
public void drawTree(DebugDraw argDraw)updatePairs
public final void updatePairs(PairCallback callback)Update the pairs. This results in pair callbacks. This can only add pairs.
query
public final void query(TreeCallback callback, AABB aabb)Query an AABB for overlapping proxies. The callback class is called for each proxy that
overlaps the supplied AABB.
raycast
public final void raycast(TreeRayCastCallback callback, RayCastInput input)Ray-cast against the proxies in the tree. This relies on the callback to perform a exact
ray-cast in the case were the proxy contains a shape. The callback also performs the any
collision filtering. This has performance roughly equal to k * log(n), where k is the number of
collisions and n is the number of proxies in the tree.
Parameters
callbackTreeRayCastCallback- a callback class that is called for each proxy that is hit by the ray.
inputRayCastInput- the ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).
getTreeHeight
public final int getTreeHeight()Get the height of the embedded tree.
getTreeBalance
public int getTreeBalance()getTreeQuality
public float getTreeQuality()bufferMove
protected final void bufferMove(int proxyId)unbufferMove
protected final void unbufferMove(int proxyId)treeCallback
public final boolean treeCallback(int proxyId)This is called from DynamicTree::query when we are gathering pairs.
Parameters
proxyIdint- the id of the proxy
Returns
if the query should be continued