public class Material
- Object
- Material
A pluggable surface material used by terrain cells and
TerrainFeatures. A material is
referenced everywhere by its string #getId() and resolved through the MaterialRegistry,
so applications can register their own materials (sand, lava, ice, …) without changing the
level format. Carries authoring + light-runtime hints (base colour, whether it blocks
movement, friction) plus an optional #getArtId() for textured rendering.Constructors
public Material() | |
public Material(String id, String name, int color) |
Methods
public String getId() | |
public Material setId(String id) | |
public String getName() | |
public Material setName(String name) | |
public int getColor() | Base RGB colour (0xRRGGBB) used to render the material before art is applied. |
public Material setColor(int color) | |
public boolean isSolid() | Whether walkers are blocked by this material (e.g. water, lava). |
public Material setSolid(boolean solid) | |
public double getFriction() | Movement friction multiplier (1 = normal, <1 = slippery like ice). |
public Material setFriction(double friction) | |
public String getArtId() | Optional asset id supplying the material’s texture art (resolved via AssetCatalog). |
public Material setArtId(String artId) | |
public Map<String, Object> props() | Free-form authoring properties for app-specific material data. |
Inherited methods
Constructor details
Material
public Material()Material
public Material(String id, String name, int color)Method details
getId
public String getId()setId
public Material setId(String id)getName
public String getName()setName
public Material setName(String name)getColor
public int getColor()Base RGB colour (0xRRGGBB) used to render the material before art is applied.
setColor
public Material setColor(int color)isSolid
public boolean isSolid()Whether walkers are blocked by this material (e.g. water, lava).
setSolid
public Material setSolid(boolean solid)getFriction
public double getFriction()Movement friction multiplier (1 = normal, <1 = slippery like ice).
setFriction
public Material setFriction(double friction)getArtId
public String getArtId()Optional asset id supplying the material’s texture art (resolved via
AssetCatalog).setArtId
public Material setArtId(String artId)props
public Map<String, Object> props()Free-form authoring properties for app-specific material data.